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override void | Dispose (bool disposing) |
| Releases the unmanaged resources used by the Component and optionally releases the managed resources.
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async Task | InitializeAsync () |
| Initializes the asynchronous task by sending a byte array to the client.
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void | FunMenu_Load (object sender, EventArgs e) |
| Loads the FunMenu form.
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async void | button1_Click (object sender, EventArgs e) |
| Sends a byte array asynchronously using the client and does not return anything.
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async void | button2_Click (object sender, EventArgs e) |
| Sends a byte array to the client asynchronously.
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async void | button3_Click (object sender, EventArgs e) |
| Sends a byte array with a value of 3 using the client asynchronously.
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async void | button4_Click (object sender, EventArgs e) |
| Sends a byte array with a value of 4 using the client asynchronously.
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async void | trackBar1_Scroll (object sender, EventArgs e) |
| Handles the scroll event of the trackBar1 control.
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void | InitializeComponent () |
| Initializes the components of the FunMenu form.
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◆ FunMenu()
xeno_rat_server.Forms.FunMenu.FunMenu |
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Node | _client | ) |
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inline |
◆ button1_Click()
async void xeno_rat_server.Forms.FunMenu.button1_Click |
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object | sender, |
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EventArgs | e ) |
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inlineprivate |
Sends a byte array asynchronously using the client and does not return anything.
- Parameters
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sender | The object that raised the event. |
e | The event data. |
This method sends the specified byte array new byte[] { 1 } asynchronously using the client.
◆ button2_Click()
async void xeno_rat_server.Forms.FunMenu.button2_Click |
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object | sender, |
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EventArgs | e ) |
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inlineprivate |
Sends a byte array to the client asynchronously.
- Parameters
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sender | The object that raised the event. |
e | The event data. |
This method sends the specified byte array to the client asynchronously using the SendAsync method of the client object.
◆ button3_Click()
async void xeno_rat_server.Forms.FunMenu.button3_Click |
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object | sender, |
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EventArgs | e ) |
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inlineprivate |
Sends a byte array with a value of 3 using the client asynchronously.
- Parameters
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sender | The object that raised the event. |
e | The event data. |
This method sends the byte array with a value of 3 using the client asynchronously.
◆ button4_Click()
async void xeno_rat_server.Forms.FunMenu.button4_Click |
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object | sender, |
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EventArgs | e ) |
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inlineprivate |
Sends a byte array with a value of 4 using the client asynchronously.
- Parameters
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sender | The object that raised the event. |
e | The event data. |
This method sends the byte array with a value of 4 using the client asynchronously.
◆ Dispose()
override void xeno_rat_server.Forms.FunMenu.Dispose |
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bool | disposing | ) |
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inlineprotected |
Releases the unmanaged resources used by the Component and optionally releases the managed resources.
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disposing | true to release both managed and unmanaged resources; false to release only unmanaged resources. |
This method releases the unmanaged resources used by the Component and optionally releases the managed resources. If the disposing parameter is true, this method releases all resources held by any managed objects that this Component references. This method is called by the public Dispose() method and the Finalize method.
◆ FunMenu_Load()
void xeno_rat_server.Forms.FunMenu.FunMenu_Load |
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object | sender, |
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EventArgs | e ) |
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inlineprivate |
Loads the FunMenu form.
- Parameters
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sender | The object that raised the event. |
e | The event data. |
This method is called when the FunMenu form is loaded. It can be used to initialize the form and its components.
◆ InitializeAsync()
async Task xeno_rat_server.Forms.FunMenu.InitializeAsync |
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inlineprivate |
Initializes the asynchronous task by sending a byte array to the client.
This method initializes an asynchronous task by sending the specified byte array to the client using the SendAsync method of the client object.
◆ InitializeComponent()
void xeno_rat_server.Forms.FunMenu.InitializeComponent |
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Initializes the components of the FunMenu form.
This method initializes and sets up the various components of the FunMenu form, such as buttons, track bars, and labels. It also sets event handlers for button clicks and track bar scrolling.
◆ trackBar1_Scroll()
async void xeno_rat_server.Forms.FunMenu.trackBar1_Scroll |
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object | sender, |
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EventArgs | e ) |
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Handles the scroll event of the trackBar1 control.
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sender | The source of the event. |
e | An EventArgs that contains the event data. |
This method sends the current value of the trackBar to the client asynchronously using the SendAsync method of the client object.
◆ button1
System.Windows.Forms.Button xeno_rat_server.Forms.FunMenu.button1 |
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◆ button2
System.Windows.Forms.Button xeno_rat_server.Forms.FunMenu.button2 |
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◆ button3
System.Windows.Forms.Button xeno_rat_server.Forms.FunMenu.button3 |
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◆ button4
System.Windows.Forms.Button xeno_rat_server.Forms.FunMenu.button4 |
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◆ client
Node xeno_rat_server.Forms.FunMenu.client |
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◆ components
System.ComponentModel.IContainer xeno_rat_server.Forms.FunMenu.components = null |
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Required designer variable.
◆ label1
System.Windows.Forms.Label xeno_rat_server.Forms.FunMenu.label1 |
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◆ trackBar1
System.Windows.Forms.TrackBar xeno_rat_server.Forms.FunMenu.trackBar1 |
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The documentation for this class was generated from the following files:
- /Users/sumansaurabh/Documents/my-startup/xeno-rat/xeno rat server/Forms/FunMenu.cs
- /Users/sumansaurabh/Documents/my-startup/xeno-rat/xeno rat server/Forms/FunMenu.Designer.cs