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NAudio.Dmo.Effect Namespace Reference

Classes

class  DmoChorus
 DMO Chorus Effect. More...
 
class  DmoCompressor
 DMO Compressor Effect. More...
 
class  DmoDistortion
 DMO Distortion Effect. More...
 
class  DmoEcho
 Dmo Echo Effect. More...
 
class  DmoFlanger
 DMO Flanger Effect. More...
 
class  DmoGargle
 DMO Gargle Effect. More...
 
class  DmoI3DL2Reverb
 DMO I3DL2Reverb Effect. More...
 
class  DmoParamEq
 DMO Parametric Equalizer Effect. More...
 
class  DmoWavesReverb
 DMO Reverb Effect. More...
 
struct  DsFxChorus
 
struct  DsFxCompressor
 
struct  DsFxDistortion
 
struct  DsFxEcho
 
struct  DsFxFlanger
 
struct  DsFxGargle
 
struct  DsFxI3Dl2Reverb
 
struct  DsFxParamEq
 
struct  DsFxWavesReverb
 
interface  IDirectSoundFXChorus
 
interface  IDirectSoundFXCompressor
 
interface  IDirectSoundFXDistortion
 
interface  IDirectSoundFXEcho
 
interface  IDirectSoundFXFlanger
 
interface  IDirectSoundFXGargle
 
interface  IDirectSoundFXI3DL2Reverb
 
interface  IDirectSoundFxParamEq
 
interface  IDirectSoundFXWavesReverb
 
interface  IDmoEffector
 Interface of DMO Effectors. More...
 

Enumerations

enum  ChorusPhase : int {
  Neg180 = 0 , Neg90 = 1 , Zero = 2 , Pos90 = 3 ,
  Pos180 = 4
}
 Chorus Phase. More...
 
enum  ChorusWaveForm : int { Triangle = 0 , Sin = 1 }
 Chorus Wave Form. More...
 
enum  EchoPanDelay : int { Off = 0 , On = 1 }
 DSFXECHO_PANDELAY. More...
 
enum  FlangerPhase : int {
  Neg180 = 0 , Neg90 = 1 , Zero = 2 , Pos90 = 3 ,
  Pos180 = 4
}
 Flanger Phase. More...
 
enum  FlangerWaveForm : int { Triangle = 0 , Sin = 1 }
 Flanger Wave Form. More...
 
enum  GargleWaveShape : uint { Triangle = 0 , Square = 1 }
 Gargle Wave Shape. More...
 
enum  I3DL2EnvironmentPreset {
  Default = 0 , Generic = 1 , PaddedCell = 2 , Room = 3 ,
  Bathroom = 4 , LivingRoom = 5 , StoneRoom = 6 , Auditorium = 7 ,
  ConcertHall = 8 , Cave = 9 , Arena = 10 , Hangar = 11 ,
  CarpetedHallway = 12 , Hallway = 13 , StoneCorridor = 14 , Alley = 15 ,
  Forest = 16 , City = 17 , Mountains = 18 , Quarry = 19 ,
  Plain = 20 , ParkingLot = 21 , SewerPipe = 22 , UnderWater = 23 ,
  SmallRoom = 24 , MediumRoom = 25 , LargeRoom = 26 , MediumHall = 27 ,
  LargeHall = 28 , Plate = 29
}
 I3DL2 Reverberation Presets. More...
 

Enumeration Type Documentation

◆ ChorusPhase

Chorus Phase.

Enumerator
Neg180 

DSFXCHORUS_PHASE_NEG_180.

Neg90 

DSFXCHORUS_PHASE_NEG_90.

Zero 

DSFXCHORUS_PHASE_ZERO.

Pos90 

DSFXCHORUS_PHASE_90.

Pos180 

DSFXCHORUS_PHASE_180.

◆ ChorusWaveForm

Chorus Wave Form.

Enumerator
Triangle 

DSFXCHORUS_WAVE_TRIANGLE.

Sin 

DSFXCHORUS_WAVE_SIN.

◆ EchoPanDelay

DSFXECHO_PANDELAY.

Enumerator
Off 

DSFXECHO_PANDELAY_MIN.

On 

DSFXECHO_PANDELAY_MAX.

◆ FlangerPhase

Flanger Phase.

Enumerator
Neg180 

DSFXFLANGER_PHASE_NEG_180.

Neg90 

DSFXFLANGER_PHASE_NEG_90.

Zero 

DSFXFLANGER_PHASE_ZERO.

Pos90 

DSFXFLANGER_PHASE_90.

Pos180 

DSFXFLANGER_PHASE_180.

◆ FlangerWaveForm

Flanger Wave Form.

Enumerator
Triangle 

DSFXFLANGER_WAVE_TRIANGLE.

Sin 

DSFXFLANGER_WAVE_SIN.

◆ GargleWaveShape

Gargle Wave Shape.

Enumerator
Triangle 

DSFXGARGLE_WAVE_TRIANGLE.

Square 

DSFXGARGLE_WAVE_SQUARE.

◆ I3DL2EnvironmentPreset

I3DL2 Reverberation Presets.

Enumerator
Default 

DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT.

Generic 

DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC.

PaddedCell 

DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL.

Room 

DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM.

Bathroom 

DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM.

LivingRoom 

DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM.

StoneRoom 

DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM.

Auditorium 

DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM.

ConcertHall 

DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL.

Cave 

DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE.

Arena 

DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA.

Hangar 

DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR.

CarpetedHallway 

DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY.

Hallway 

DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY.

StoneCorridor 

DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR.

Alley 

DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY.

Forest 

DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST.

City 

DSFX_I3DL2_ENVIRONMENT_PRESET_CITY.

Mountains 

DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS.

Quarry 

DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY.

Plain 

DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN.

ParkingLot 

DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT.

SewerPipe 

DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE.

UnderWater 

DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER.

SmallRoom 

DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM.

MediumRoom 

DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM.

LargeRoom 

DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM.

MediumHall 

DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL.

LargeHall 

DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL.

Plate 

DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE.