Xeno-rat
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Classes | |
class | DmoChorus |
DMO Chorus Effect. More... | |
class | DmoCompressor |
DMO Compressor Effect. More... | |
class | DmoDistortion |
DMO Distortion Effect. More... | |
class | DmoEcho |
Dmo Echo Effect. More... | |
class | DmoFlanger |
DMO Flanger Effect. More... | |
class | DmoGargle |
DMO Gargle Effect. More... | |
class | DmoI3DL2Reverb |
DMO I3DL2Reverb Effect. More... | |
class | DmoParamEq |
DMO Parametric Equalizer Effect. More... | |
class | DmoWavesReverb |
DMO Reverb Effect. More... | |
struct | DsFxChorus |
struct | DsFxCompressor |
struct | DsFxDistortion |
struct | DsFxEcho |
struct | DsFxFlanger |
struct | DsFxGargle |
struct | DsFxI3Dl2Reverb |
struct | DsFxParamEq |
struct | DsFxWavesReverb |
interface | IDirectSoundFXChorus |
interface | IDirectSoundFXCompressor |
interface | IDirectSoundFXDistortion |
interface | IDirectSoundFXEcho |
interface | IDirectSoundFXFlanger |
interface | IDirectSoundFXGargle |
interface | IDirectSoundFXI3DL2Reverb |
interface | IDirectSoundFxParamEq |
interface | IDirectSoundFXWavesReverb |
interface | IDmoEffector |
Interface of DMO Effectors. More... | |
Enumerations | |
enum | ChorusPhase : int { Neg180 = 0 , Neg90 = 1 , Zero = 2 , Pos90 = 3 , Pos180 = 4 } |
Chorus Phase. More... | |
enum | ChorusWaveForm : int { Triangle = 0 , Sin = 1 } |
Chorus Wave Form. More... | |
enum | EchoPanDelay : int { Off = 0 , On = 1 } |
DSFXECHO_PANDELAY. More... | |
enum | FlangerPhase : int { Neg180 = 0 , Neg90 = 1 , Zero = 2 , Pos90 = 3 , Pos180 = 4 } |
Flanger Phase. More... | |
enum | FlangerWaveForm : int { Triangle = 0 , Sin = 1 } |
Flanger Wave Form. More... | |
enum | GargleWaveShape : uint { Triangle = 0 , Square = 1 } |
Gargle Wave Shape. More... | |
enum | I3DL2EnvironmentPreset { Default = 0 , Generic = 1 , PaddedCell = 2 , Room = 3 , Bathroom = 4 , LivingRoom = 5 , StoneRoom = 6 , Auditorium = 7 , ConcertHall = 8 , Cave = 9 , Arena = 10 , Hangar = 11 , CarpetedHallway = 12 , Hallway = 13 , StoneCorridor = 14 , Alley = 15 , Forest = 16 , City = 17 , Mountains = 18 , Quarry = 19 , Plain = 20 , ParkingLot = 21 , SewerPipe = 22 , UnderWater = 23 , SmallRoom = 24 , MediumRoom = 25 , LargeRoom = 26 , MediumHall = 27 , LargeHall = 28 , Plate = 29 } |
I3DL2 Reverberation Presets. More... | |
enum NAudio.Dmo.Effect.ChorusPhase : int |
enum NAudio.Dmo.Effect.ChorusWaveForm : int |
Chorus Wave Form.
Enumerator | |
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Triangle | DSFXCHORUS_WAVE_TRIANGLE. |
Sin | DSFXCHORUS_WAVE_SIN. |
enum NAudio.Dmo.Effect.EchoPanDelay : int |
enum NAudio.Dmo.Effect.FlangerPhase : int |
enum NAudio.Dmo.Effect.FlangerWaveForm : int |
Flanger Wave Form.
Enumerator | |
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Triangle | DSFXFLANGER_WAVE_TRIANGLE. |
Sin | DSFXFLANGER_WAVE_SIN. |
enum NAudio.Dmo.Effect.GargleWaveShape : uint |
I3DL2 Reverberation Presets.